WebDec 7, 2015 · 1) Create sphere - Name: "Camera Orbit" - Add material: Transparent (Alpha = 0) - As scale as you want - Rotation: (0,0,0.1f) 2) Add the camera as a "child" to Camera Orbit's surface. Position = (0, "y = camera orbit scale ",0) Rotation = (90,0,0) 3) Create empty GameObject - Name: Input Control. InputControl.cs: WebAug 26, 2024 · I have been struggling to figure out how to implement an arena style shooter weapon switching using the mouse wheel. Thus far I have 3 lists created; one list is all of the available Guns (of class Gun [0 = pistol, 1 = repeater, 2 = sniper, 3 = rocket launcher]), the next list is a boolean list with fixed positions to tell you whether the player has …
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WebApr 4, 2024 · I can't use Unity right now but I think that GetAxis ("Mouse X") returns only movement of mouse. So if your cursor is "still", it returns 0 and if you move it while you click, it should return something else. Not sure so correct me if I am wrong :S Yes you are correct, the problem is that it doesn't return anything but 0 when my cursor is moving. WebMar 29, 2024 · Look at the API, the Input. GetAxis ("Mouse ScrollWheel"); script return a float value,when the Mouse stay,it return 0,for forward scrolling returning positive … david soucy dartmouth
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WebFeb 16, 2024 · Code: if (Input.GetAxis ("Mouse ScrollWheel") < 0f) { this.m_placeRotation--; } if (Input.GetAxis ("Mouse ScrollWheel") > 0f) { this.m_placeRotation++; } Either replace those 2 or add next to them if (Input.GetKey (KeyCode.LeftAlt)) { this.m_placeRotation--; } if (Input.GetKey (KeyCode.RightAlt)) { this.m_placeRotation++; } WebOct 10, 2024 · 31,927 Steps to success: 1. identify how to read the scroll wheel... test it by reading the values each frame and displaying them with Debug.Log () 2. identify how your camera is offset back... this could be done many ways, but you know how you're doing it. It might also be handled by orthographicSize if it is an ortho camera. WebSep 22, 2014 · scrollRect.verticalScrollbar.value += Input.GetAxis("Mouse ScrollWheel") * 10f * Time.smoothDeltaTime; //scrollRect.verticalNormalizedPosition += new Vector2 (0, Input.GetAxis ("Mouse ScrollWheel") * 10f * Time.smoothDeltaTime); } } gastric bypass financing bad credit