Witryna19 lis 2024 · 1: Imperial government This will eventually happen as mentioned in the last DD. 2: Christianity and Islam rework Agreed, a lot can be done here. I'd like to add that for Islam, a head of religion (caliph) used to have quite a lot of power / influence over their subjects but at the same time were required to contribute much more to the … WitrynaTo keep the military policy bar up you have to just improve your army. Increasing number and quality (i think) Civic policy is simplest. Just keep building. Keep …
[MOD] When the World Stopped Making Sense - A Migrational …
Witryna3 sie 2024 · However, using a modified version of CK3's vassal contract system, we could potential turn that bug into a core gameplay feature. The big idea is that under the Chinese government system, succession law is decided on a title-by-title basis using a modified version of the vassal contract. ... As a board, we've discussed a lot about … Witryna18 mar 2024 · However, in CK3, Empire tags are there, and something you naturally strive for. So wouldn´t it be sort of logical that once you reach an Empire-tier realm, you also get the option of transfering from feudalism, tribalism etc to something like imperial autocracy (as in the Rhomenoi mod). iot based bluetooth controlled car
It looks like the Byzantine Empire in CK3 will be classified ... - reddit
WitrynaIf you want to hold temple holdings, Monastic Feudal is your jam. If you want to hold temples and have arguably the best succession law, go Iqta (Muslim). If you want to hold cities while being Feudal, go Chinese Imperial. If you want to hold cities and experience endless civil wars, go Roman/Byzantine Imperial. If you want to hold temples and ... WitrynaUnique Imperial Governments for either the Byzantines or the Caliphates The college of cardinals or any proper mechanics surrounding the Pope Proper unique mechanics for India East and Southeast Asia Deep interactions with Holy Orders (not to mention playable Theocracies) Representation of the Islamic tribes WitrynaSet_government Syntax. The syntax for the set_government command is as follows: set_government [government type id] [character id] This command has the following arguments: Government Type ID. The ID of the government type you wish to change the specified character's to. Government type IDs: on trend event hire